Patch 1.3.0 im PTU verfügbar

Am Mittwoch, 14.10.2015, hat CIG bekannt gegeben, dass der neue Alpha Patch 1.3.0 ab sofort im PTU (Public Test Universe) zur Verfügung steht.

 

WLeverett.CIG schreibt dazu in einem Forenpost:

“Hallo zusammen!

Wir freuen uns, Patch 1.3.0 heute zu Testzwecken für das PTU freigeben zu können!

Darin sind jede Menge neuer Inhalte enthalten, sowohl für den Arena Commander als auch das Social Modul. Im späteren Verlauf wird es auch noch eine vollständige Liste der Änderungen geben, in der Zwischenzeit stelle ich Euch hier eine kurze Zusammenfassung zur Verfügung, was Euch erwartet.

BITTE BEACHTET: Das ist nur ein kleiner Teil der gesamten Patch Notes. Wir aktualisieren diese Seite mit dem Link zur kompletten Liste, sobald sie fertig ist!

Update: PTU Patch ist live! Bitte seid Euch im Klaren darüber, dass es massive Instabilitäten mit unserer ersten PTU Veröffentlichung dieser Version gibt. Der Chat kann unter Umständen nicht verfügbar sein und das Matchmaking nicht optimiert.”

 

Teilliste der Patch Notes (englisch):

HANGAR

Additions/Balance/Tweaks/Fixes:

  • The Greycat Buggy has received an appearance, animation and handling overhaul.
  • The elevator to Area 18 will now show all available instances of ArcCorp, how many people are present in each one, and how many people from your contact list are present.
  • There is now a “Loadout Selector” located in all player hangar’s that will allow players to select what load out they will move around the Hangar and ArcCorp with.
  • The Selfland Hangar is in the process of receiving a full relighting pass to improve the overall look and atmosphere. Not 100% implemented yet.
  • Camera free-look can now be activated by “Shift+G”.
  • “Ctrl+F” is now the hotkey to disembark a ship.
  • Fixed seating in Retaliator and Gladiator and visual shaking inside Vanduul Scythe.

ARENA COMMANDER

Additions/Balance/Tweaks/Fixes:

  • The Behring C-788 Ballistic Cannon has been added to the game. This gun uses a S4 mount and fires at 2.2 shots per second
  • Size 4 fixed mounts for the Hornet and Cutlass Turrets have been added to accommodate the Ballistic Cannon.
  • Apocalypse Arms WarSeries SZ4 Mass Driver has been added to the game. This gun uses a S2 mount and fires at 0.7 shots per second.
  • Increased the health of all ships.
  • Increased overall shield strength of all ships to reduce alpha damage and bring up survival.
  • Missile damage has been increased slightly to keep pace with health and improve effectiveness.
  • Missile lock time has been adjusted.
  • Energy weapon velocities have been buffed across the board to be faster then ballistics. Our philosophy here is that as energy weapons do no damage until shields are down, it takes more hits by energy weapons to do real damage and accuracy is thus more important.
  • Damage of energy weapons has been reduced slightly to compensate.
  • Ballistic weapons have received a corresponding buff to their potential range so that they can potentially hit targets that are farther away.
  • Plasma bolt range decreased by 30% for the Vanduul “Wrath” Plasma Cannon.
  • Neutron bolt speed increased by 20% for the Vanduul “War” Neutron Cannon.
  • Cutlass has received a minor tweak to its thruster gimbals to improve maneuverability.
  • The following ships and all variants have received an update to their shield meshes and animations to better align with their ship models.
    Avenger, Gladius, Mustang, Cutlass, Freelancer, 300 Series, M50, Gladiator, Glaive
  • Increased the power draw of the M50’s engine. Decreased the strength of the M50’s power plant. These two changes are to ensure that the choice of mounting a weapon with high power drain vs one with low power drain on the m50 will have a meaningful affect on performance and speed.
  • Interacting character animations have been updated for all flight-ready ships.
  • “Look Ahead” mode is now turned on by default. It can be toggled on and off by “Right-ALT+M”
  • Weapon Gimbal Lock is now “Left-CTRL+G”.

 

  • Fixed an issue where players would not be removed from Arena Commander for being idle unless all players in the match were idle.
  • Fixed Tutorial – Chapter 3 where the missiles would sometimes not track the target correctly.
  • Fixed an issue where weapons fire could appear offset from the weapon muzzle, when the ship was firing while moving.
  • Fixed an issue where a ships target could be lost when increasing distance from target, despite target still being in sensor range.#
  • Fixed an issue where projectiles fired from ship weapons would sometimes remain protruding out of the weapon they had been shot from causing damage or display issues.
  • Fixed a black screen that would occur when joining a Lobby when GIM services are down.
  • Added the ability for the Lobby to return an error if a client attempts to join while GIM is down.
  • Fixed an issue where clients would sometimes get stuck on a loading screen, if they are connected to a instance that no longer exists.
  • Fixed an issue where the client could black screen if the lobby service was not able to communicate with the instance manager.
  • Fixed one lobby issue where the player Host would see a different map and rule for a match in the UI then the players would. This would happen when a host created a game, left, and entered or created a new lobby.

SOCIAL MODULE

Additions/Balance/Tweaks/Fixes:

  • ArcCorp, Area 18 is expanding! The new Galleria area is currently under construction, but available for exploration.
  • New emotes have been added to the game.
    /agree, /angry(1-3), /attention, /blah(1-2), /bored (2), /bow(1-6), /burp, /cheer(1-8), /chicken, /clap (5-7 are new), /come(1-4), /cry, /dance(1-6), /disagree(1-3), /failure, /flex(1-3), /flirt, /gasp(1-5), /gloat(1-4), /greet, /laugh(1-3), /point(1-4), /rude(1-3), /salute(1-2), /sit, /sleep, /smell(1-2), /threaten(1-2), /wait(1-2), /wave(1-2), /whistle(1-2)
  • The maximum character capacity for Area 18 has been increased to 40.
  • Fully functional Greycat Buggies have been added around ArcCorp and include a functional passenger seat.
  • The Greycat Buggies in ArcCorp can explode and be destroyed when they impact at high speed.
  • Players will now be removed from Area 18 due to inactivity after 15 minutes. An inactivity warning will be displayed 1 minute prior to removal.
  • Falling out of the terrain will now kill players, and revive them in the Area 18 Medical Unit.
  • The chat UI has received a graphical overhaul. New features for the chat interface include multiple tabs for conversation management, private conversations, and a contacts list that can be extended or retracted into the UI.
  • The new default hotkey for the contact list is now “F11”.
  • Augmented Reality has been moved to the “F10” hotkey.
  • Fixed a number of texture conflicts and lighting bugs in ArcCorp.

 

Behalten sie den bisherigen Usus bei, dürften wir in den kommenden Tagen bereits mit der Veröffentlichung des Patches auf den Livesystemen rechnen. Wir halten Euch natürlich auf dem Laufenden.

Um die Änderungen im PTU testen zu können, reicht es, wenn Ihr im Launcher den PTU Button oben links betätigt. Danach wird die Umgebung, mit der Ihr Euch verbindet, umgestellt und Ihr habt (nach einer Verifikation/einem Download der Dateien) Zugriff auf das PTU. Laut ersten Angaben ist auch dieses Mal wieder ein kompletter Download aller Daten notwendig, wodurch Ihr mit ca. 32 GB rechnen müsst.

 

Quelle: RSI
Übersetzung: StarCitizenBase.de
Social Media: FaceBook | Twitter | Community Hub

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3 Kommentare zu “Patch 1.3.0 im PTU verfügbar

  • 15. Oktober 2015 um 11:34
    Permalink

    Welche Downloadgröße hat der Patch 1.3?

    Antwort
    • 15. Oktober 2015 um 11:50
      Permalink

      Ich konnte es noch nicht ausprobieren, habe aber was von 32 GB gehört.
      Geschickter wird es vermutlich sein, bis zum Release auf den Livesystemen zu warten, bevor man die Daten doppelt runterlädt… 🙂
      Solange sollte die Veröffentlichung ja hoffentlich nicht auf sich warten lassen.

      Edith sagt: Die 32 GB sind natürlich nicht nur die aktualisierten Dateien, sondern eben wieder der gesamte Spieleclient. CIG hat es bisher noch nicht geschafft, bei Patches nur die relevanten Daten auszutauschen. 😉
      Die Info habe ich auch gleich mit in die News übernommen, danke für den Hinweis!

      Antwort

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